FM 14: Player Attributes 2 (Technical Attributes)

CORNERS
This attribute reflects how well the player takes a corner. Taking advantage of set-pieces is important, and having a capable corner taker to put the ball into key areas is useful.

CROSSING

This indicates a player’s proficiency at crossing the ball from wide areas into the penalty box.

DRIBBLING

This refers to the player’s ability to dribble with the ball. This is purely his proficiency with the ball at his feet – his Pace, Acceleration, Agility, and Balance will all aid his dribbling in different circumstances, and whilst a higher dribbling attribute will also help him in different situations, dribbling alone isn’t enough to get by.

FINISHING

The player’s ability to put the ball in the back of the net when presented with a chance. A high finishing attribute will put the shot on target a majority of the time as a bare minimum but compared to a player with poorer finishing will find the places where the goalkeeper can’t save it. This is purely the ability of the player to perform an accurate shot – Composure and Decisions will also impart on the ability of a player to score consistently.

FIRST TOUCH
How good a player’s first touch is when receiving possession. A higher rating will ensure that the player can trap the ball quicker and put it in a useful position to then act upon. Players with lower ratings here will struggle to control the ball as adeptly and may be prone to losing the ball if closed down quickly.

FREE KICKS

This reflects how good at taking free kicks the player is. It applies to both direct shots at goal and deliveries into dangerous areas from wider or deeper positions. A player who is proficient in taking free kicks can be a valuable commodity – scoring five free kicks a season and adding five more assists from them can be a huge bonus.

Free Kicks combine well with Long Shots, Crossing and Passing.

HEADING

This is a player’s competence in aerial situations. Heading applies to all situations and is only about the player’s ability to head the ball well. Jumping (and to a lesser extent Strength) plays a big part in combination with heading to utilize the attribute to a greater level, as well as a player’s height.

LONG SHOTS

This is the player’s prowess at shooting from distance – from outside the penalty area. It is largely a stand-alone attribute but pay attention to any PPMs the player may have which complement their long shots rating.

LONG THROWS

The ability of the player to perform a long throw, which can be taken advantage of in attacking situations.

MARKING

How well players, mainly defensive types, mark an opponent. Marking alone will see them do a good job if the attribute is high, but remember that other attributes – Strength, Off the Ball, Anticipation – will play a part in the effectiveness of the marking, as well as the comparable physical statures of the two players.

PASSING

How good the player is at passing the ball. His technique and ability will determine his success at passing over longer distances.

PENALTY TAKING

The ability of the player from the penalty spot. A player with a high rating here will be more confident and capable from 12 yards.

TACKLING

How successfully the player is at winning tackles and not conceding fouls from such situations. Players with a high tackling rating will consistently win the ball cleanly and be a more capable defensive player.

TECHNIQUE

Technique is the aesthetic quality of a player’s technical game – how refined they appear to be with the ball. A player with high technique will be more likely to pull off a tricky pass or a cross-field ball with greater ease than someone less technically able. This in turn affects a number of technical attributes – poorer technique will let a player down.

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